Courier / Mailing Address
Department of Computer Science
40 St. George St. STE 4283
Toronto, ON, M5S 2E4
t. +1 (416) 978-6025 (for couriers)
t. +1 (416) 978-7777
daniel@dgp.toronto.edu
I am a professor and associate chair, partnerships and innovation, of computer science at the University of Toronto, and the director, research science of Meta’s Reality Labs Research Toronto. My general area of research is the leveraging of computing technology to enable people to live better lives. This work includes the study of human uses of technologies, of basic human needs and capabilities, and the development of technologies to help meet those needs given their capabilities. These technologies include sensing methods, operating system architectures, development platforms, interaction methods, AI systems, and human-AI interaction. Talks about my work in may be found online: haptics & high performance UX, post-WIMP user interfaces, and the symphony of devices.
RECENT PUBLICATIONS
(see Research for a list of all publications).

Sensing Hand Interactions with Everyday Objects by Profiling Wrist Topography
Julius Cosmo Romeo Rudolph, David Holman, Bruno De Araujo, Ricardo Jota, Daniel Wigdor, and Valkyrie Savage. 2022. Sensing Hand Interactions with Everyday Objects by Profiling Wrist Topography. In Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’22). Association for Computing Machinery, New York, NY, USA, Article 14, 1–14.

Investigating Cross-Modal Approaches for Evaluating Error Acceptability of a Recognition-Based Input Technique
Jay Henderson, Tanya R. Jonker, Edward Lank, Daniel Wigdor, and Ben Lafreniere. 2022. Investigating Cross-Modal Approaches for Evaluating Error Acceptability of a Recognition-Based Input Technique. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 6, 1, Article 15 (March 2022), 24 pages.

Iteratively Designing Gesture Vocabularies: A Survey and Analysis of Best Practices in the HCI Literature
Haijun Xia, Michael Glueck, Michelle Annett, Michael Wang, and Daniel Wigdor. 2022. Iteratively Designing Gesture Vocabularies: A Survey and Analysis of Best Practices in the HCI Literature. ACM Trans. Comput.-Hum. Interact. 29, 4, Article 37 (August 2022), 54 pages.

Attribute Spaces: Supporting Design Space Exploration in Virtual Reality
Cheryl Lao, Haijun Xia, Daniel Wigdor, and Fanny Chevalier. 2021. Attribute Spaces: Supporting Design Space Exploration in Virtual Reality. In Symposium on Spatial User Interaction (SUI ’21). Association for Computing Machinery, New York, NY, USA, Article 11, 1–11.

False Positives vs. False Negatives: The Effects of Recovery Time and Cognitive Costs on Input Error Preference
Ben Lafreniere, Tanya R. Jonker, Stephanie Santosa, Mark Parent, Michael Glueck, Tovi Grossman, Hrvoje Benko, and Daniel Wigdor. 2021. False Positives vs. False Negatives: The Effects of Recovery Time and Cognitive Costs on Input Error Preference. In The 34th Annual ACM Symposium on User Interface Software and Technology (UIST ’21). Association for Computing Machinery, New York, NY, USA, 54–68.

“Positive Energy”: Perceptions and Attitudes Towards COVID-19 Information on Social Media in China
Zhicong Lu, Yue Jiang, Chenxinran Shen, Margaret C. Jack, Daniel Wigdor, and Mor Naaman. 2021. “Positive Energy”: Perceptions and Attitudes Towards COVID-19 Information on Social Media in China. Proc. ACM Hum.-Comput. Interact. 5, CSCW1, Article 177 (April 2021), 25 pages.

The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China
Chenxinran Shen, Zhicong Lu, Travis Faas, Daniel Wigdor. 2021. The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China. To appear in Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21). Association for Computing Machinery, New York, NY, USA. 21 pages.

More Kawaii than a Real-Person Streamer: Understanding How Viewers Engage with and Perceive Virtual YouTubers
Zhicong Lu, Chenxinran Shen, Jiannan Li, Hong Shen, Daniel Wigdor. 2021. More Kawaii than a Real-Person Streamer: Understanding How Viewers Engage with and Perceive Virtual YouTubers. To appear in Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21). Association for Computing Machinery, New York, NY, USA. 23 pages

Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality
Zhen Li, Joannes Chan, Joshua Walton, Hrvoje Benko, Daniel Wigdor, Michael Glueck. 2021. Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality. To appear in Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21). Association for Computing Machinery, New York, NY, USA. 20 pages.

StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR
Sunggeun Ahn, Stephanie Santosa, Mark Parent, Daniel Wigdor, Tovi Grossman, Marcello Giordano. 2021. StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR. To appear in Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21). Association for Computing Machinery, New York, NY, USA. 19 pages.
Campus change to downtown St George
Promoted to “full” professor
A few thoughts for prospective students
Zhicong Lu: Our Newest PhD Grad!
Joining FRL-R as Director, Research Science