Courier / Mailing Address

Department of Computer Science
40 St. George St. STE 4283
Toronto, ON, M5S 2E4
t. +1 (416) 978-6025 (for couriers)

t. +1 (416) 978-7777
daniel@dgp.toronto.edu

Daniel Wigdor is an entrepreneur, investor, and professor in the field of computer science. He specializes in the invention of technologies which are tailored to enable people to live better/happier/more productive lives. His innovations have included novel sensing technologies, operating system architectures, AI systems, manufacturing methods, haptic feedback devices, and software systems, all based on his teams’ deep study of human capabilities and needs, employing methods from fields such as psychophysics, sociology, and anthropology. He has founded several companies which have combined to employ hundreds of people across the US and Canada, raising over $100M in revenue and funding. In 2020, he sold Chatham Labs to Facebook, and became the founding director of Meta’s Reality Labs in Toronto. Daniel’s technologies may be found in more than a billion devices worldwide. He holds over 50 patents, has published more than 100 peer-reviewed papers, has written books which have been translated into multiple languages and used as standard texts around the world, and has testified as an expert witness in courts in the US and UK, helping to resolve disputes regarding more than $10B.

Daniel has won many awards for his research, including the Alfred P. Sloan Foundation’s Research Fellowship, the Ontario Early Researcher Award, and more than a dozen ‘best paper’ awards at top venues in computer science. He is currently a professor and is the associate chair for industrial partnerships at the University of Toronto. He has previously held positions at Cornell, the University of Washington, Harvard University, Mitsubishi Electric Research Labs, Microsoft Research, and Reality Labs Research. Further information, including publications, patents, and videos demonstrating his work, may be found at danielwigdor.com Talks about his work in may be found online: haptics & high performance UX, post-WIMP user interfaces, and the symphony of devices.

 

RECENT PUBLICATIONS

(see Research for a list of all publications).

[127]

AeroHaptix: A Wearable Vibrotactile Feedback System for Enhancing Collision Avoidance in UAV Teleoperation

Bingjian Huang, Zhecheng Wang, Qilong Cheng, Siyi Ren, Hanfeng Cai, Antonio Alvarez Valdivia, Karthik Mahadevan, Daniel Wigdor. 2024. AeroHaptix: A Wearable Vibrotactile Feedback System for Enhancing Collision Avoidance in UAV Teleoperation. CoRR. abs/2407.12105,
[126]

Fidgets: Building Blocks for a Predictive UI Toolkit

Joannes Chan, Chris De Paoli, Michelle Li, Tovi Grossman, Stephanie Santosa, Daniel Wigdor, Michael Glueck. 2024. Fidgets: Building Blocks for a Predictive UI Toolkit. Conference on Designing Interactive Systems.
[125]

Investigating the Effects of Intensity and Frequency on Vibrotactile Spatial Acuity

Bingjian Huang, Paul H. Dietz, Daniel Wigdor. 2024. Investigating the Effects of Intensity and Frequency on Vibrotactile Spatial Acuity. IEEE Trans. Haptics. 17, 3, 405-416.
[124]

XR Input Error Mediation for Hand-Based Input: Task and Context Influences a User's Preference

Tica Lin, Ben Lafreniere, Yan Xu, Tovi Grossman, Daniel Wigdor, Michael Glueck. 2023. XR Input Error Mediation for Hand-Based Input: Task and Context Influences a User's Preference. CoRR. abs/2309.10899,
[123]

CrossCode: Multi-level Visualization of Program Execution

Devamardeep Hayatpur, Haijun Xia, Daniel Wigdor. 2023. CrossCode: Multi-level Visualization of Program Execution. CoRR. abs/2304.03445,
[122]

CrossCode: Multi-level Visualization of Program Execution

Devamardeep Hayatpur, Daniel Wigdor, Haijun Xia. 2023. CrossCode: Multi-level Visualization of Program Execution. CHI. 593:1-593:13.
[121]

Creepy Assistant: Development and Validation of a Scale to Measure the Perceived Creepiness of Voice Assistants

Rachel Phinnemore, Mohi Reza, Blaine Lewis, Karthik Mahadevan, Bryan Wang, Michelle Annett, Daniel Wigdor. 2023. Creepy Assistant: Development and Validation of a Scale to Measure the Perceived Creepiness of Voice Assistants. CHI. 117:1-117:18.
[120]

XR Input Error Mediation for Hand-Based Input: Task and Context Influences a User's Preference

Tica Lin, Ben Lafreniere, Yan Xu, Tovi Grossman, Daniel Wigdor, Michael Glueck. 2023. XR Input Error Mediation for Hand-Based Input: Task and Context Influences a User's Preference. ISMAR. 1006-1015.
[119]

Investigating Cross-Modal Approaches for Evaluating Error Acceptability of a Recognition-Based Input Technique

Jay Henderson, Tanya R. Jonker, Edward Lank, Daniel Wigdor, Ben Lafreniere. 2022. Investigating Cross-Modal Approaches for Evaluating Error Acceptability of a Recognition-Based Input Technique. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol.. 6, 1, 15:1-15:24.
[118]

Iteratively Designing Gesture Vocabularies: A Survey and Analysis of Best Practices in the HCI Literature

Haijun Xia, Michael Glueck, Michelle Annett, Michael Wang, Daniel Wigdor. 2022. Iteratively Designing Gesture Vocabularies: A Survey and Analysis of Best Practices in the HCI Literature. ACM Trans. Comput. Hum. Interact.. 29, 4, 37:1-37:54.

Departure from Meta

I have completed my tenure as Director, Research Science of Meta’s Reality Labs Research Toronto as of last week. I am excited to have only one ... more

Campus change to downtown St George

Since I first joined U of T in 2011, I have split my time between the downtown Toronto campus (for graduate teaching and my research lab in the dgp) ... more

Promoted to “full” professor

I was pleased to learn that U of T has asked me to take-on the role of Professor beginning July 1. This is a wonderful celebration of the very hard ... more

A few thoughts for prospective students

I was happy to sit down with Blaine Lewis at our recent Grad Visit Day and share some musings on grad school and U of T.

Zhicong Lu: Our Newest PhD Grad!

Congratulations to Zhicong Lu, who yesterday successfully defended his thesis Understanding and Supporting Live Streaming in Non-Gaming Contexts ... more

 

NEWS

Departure from Meta

I have completed my tenure as Director, Research Science of Meta’s Reality Labs Research Toronto as of last week. I am excited to have only one research group to focus on, for the first time since the founding of Tactual Labs in 2013. I also look forward to resuming my much-missed hobby of assisting the courts as an expert witness in user-facing information technologies.

Campus change to downtown St George

Since I first joined U of T in 2011, I have split my time between the downtown Toronto campus (for graduate teaching and my research lab in the dgp) and the Mississauga campus (for undergraduate teaching). I have now fully relocated to the downtown, St George campus. I myself am an alumnus of the downtown Department of Computer Science, and am very much looking forward to being more wholly a part of it. Many thanks to the folks at Mississauga for your help and support over the last decade. I will miss my wonderful interactions with you all.

Promoted to “full” professor

I was pleased to learn that U of T has asked me to take-on the role of Professor beginning July 1. This is a wonderful celebration of the very hard work of hundreds of students and collaborators over the last few years – thank you to you all for the great fun!

Zhicong Lu: Our Newest PhD Grad!

Congratulations to Zhicong Lu, who yesterday successfully defended his thesis Understanding and Supporting Live Streaming in Non-Gaming Contexts before an examination committee which included Dr. Kori Inkpen of MSR. Zhicong will be joining City University of Hong Kong as an assistant professor in the new year.

Joining FRL-R as Director, Research Science

I am pleased to share that I will be joining Facebook Reality Labs Research as its Director, Research Science in the newly formed FRL-R Toronto. I will also remain at U of T as an associate professor. Keep your eyes peeled for exciting growth in this new research centre!

My SUI Keynote is online

Some musings on how the research community can better influence commercial platforms in areas of innovation in HCI – tales of failure from those of us doing multitouch before the iPhone.

Haijun Xia headed to UCSD

I’m excited to share the news that Haijun Xia will be joining the University of California, San Diego this fall as an assistant professor. He will be missed!

Jacob Ritchie, Seongkook Heo headed out

I’m pleased to say that Jacob Ritchie has completed his M.Sc., and is headed to Stanford University this fall to begin his Ph.D. studies. I’m also very happy to say that Dr. Seongkook Heo has completed his postdoctoral fellowship, and will be joining the University of Virginia as an assistant professor later this summer. Congratulations to you both!

Chatham Labs Launched!

Chatham Labs is a new company spun out of the group. Chatham does contract research and product envisionment for companies on the leading edge of HCI. The group is looking to immediately hire large numbers of researchers  and post docs.

CSC2604 Fall 2018 Materials

Welcome back to Fall 2018. Students in my graduate class, please see the CSC2604 Information Sheet for details. Recall that Zhen has volunteered to present our papers in our first session in two weeks. Please bring your reaction reports as a printout to class.

Returning to U of T for the fall term

I have spent a year on sabbatical visiting Cornell Tech in New York City. I look forward to returning to U of T in the fall, where I will be teaching CSC318 at UTM, and a graduate class on distributed user interface tools. See you in class!

Two Nominations at CHI

I am very proud to say that two students from the group, Nicole Sultanum, and Haijun Xia, were recognized for their work with CHI 2018 Honorable Mention awards. Congratulations to them and to all of their co-authors!

Visiting Cornell Tech

I will be conducting my sabbatical visiting the fabulous team at Cornell Tech in New York City for a year beginning in July. I look forward to connecting with all the great HCI in NYC!

Promotion to Associate Professor

As of July 1, I will be a tenured associate professor at U of T.

CHI Papers Chair

I have volunteered to serve as co-Program Chair for ACM CHI 2017. Ready your submissions!

Alfred P. Sloan Foundation Fellowship 2015

I was honored to learn that I was selected for a 2015 Alfred P. Sloan Foundation Research Fellowship. This is a wonderful endorsement of the work my team of incredible students, staff, and post docs have been building along with our collaborators for the last several years.

EICS Keynote

i have been asked to give the keynote address at the 7th ACM Symposium on Engineering Interactive Systems (EICS 2015) on June 24 in Duisburg, Germany. Hope to see you there.

Invited talk at GI 2015

I have been asked to give an Invited Talk at GI 2015 in Halifax, NS, June 3-5, 2015. Hope to see you there.

Speaking at Yahoo! Research

I will be giving an invited talk at Yahoo! Research in Sunnyvale on August 8 entitled “Vertical Software Design & Cross-Device Software Tools”.

Capstone Course Petitions

Students interested in taking my capstone design course (CSC490): between August 1 and August 31, send me an email with the subject line “capstone petition”, with the following additional details:

  • Your transcript
  • Your program of study
  • A 1-paragraph description of why you would like to take the course, including how it fits-in to your career goals
  • A 1-paragraph description of a position you have held in which you have demonstrated an ability to work effectively without direct supervision

Speaking at Microsoft Research

I will be speaking at Microsoft Research in Redmond on June 10, entitled “Enabling a Symphony of Devices”.

CHI People’s Choice Best Talk Awards

2014 saw the introduction to CHI of the People’s Choice Best Talk Awards. The top 8 talks among hundreds were chosen by the audience. I’m proud to say 2 of those selected were given by students on my projects: Xiang Anthony Chen for Duet, and Jishuo Yang for Panelrama. Congratulations to them both!

Early Researcher Award

I was honoured to have been selected as a recipient for an Ontario Early Researcher Award. As always, this would not have been possible without the great work of my students and post docs, as well as the wonderful support of the department here at U of T.

CHI Papers Talks Schedule

The CHI advance program has been posted online. My collaborators will be presenting 6 papers at the conference:

  • Monday: Mike Glueck presents Splash! at 4pm in 701A
  • Monday: Anthony Chen presents Duet at 11:00am in Exhibit Hall G
  • Tuesday: Ricardo Jota presents Let’s Kick It at 11am in Exhibit Hall G
  • Wednesday: Peter Hamilton presents Conductor at 2pm in 714AB
  • Wednesday: Jishuo Yang presents Panelrama at 2pm in 714AB
  • Thursday: Thariq Shihipar presents Slide to X at 11am in 701B

CHI 2014 Best Paper Award

The team behind Duet: Exploring joint interactions on a smart phone and a smart watch was pleased to learn the project has been named one of CHI2014’s best papers. We look forward to sharing the work with the conference.

People’s Choice Best Talk Award

The CHI People’s Choice Best Talk Award has been officially announced. If you’re coming to CHI, get ready to pick your favourites for special recognition!

UIST Papers Deadline Set

We are pleased to announce that UIST 2014 papers will be due on April 16 through PCS. The official call will appear on the ACM website shortly.

San Francisco Talks Schedule

I will be in the Bay Area the week of November 17th. My talks schedule is as follows:

Tuesday, November 19 @ UC Berkeley; Wednesday, November 20 @ Google Research; Thursday, November 21 @ Adobe Research; Friday, November 22 @ Stanford.

ACM UIST 2014 PC co-Chair

I have volunteered to co-chair the PC for UIST next year with Mira Dontcheva. Ready your submissions!

Brave NUI World Translated into Korean

Our book, Brave NUI World | Designing Natural User Interfaces for Touch and Gesture, is now available in Korean.

U of T Inventors of the Year

Dr. Ricardo Jota and I were named recipients of U of T’s Inventors of the Year award for 2013. This recognises work built upon our 2012 UIST paper, Designing for Low Latency Direct-Touch Input. The project was co-invented with Steven Sanders and Clifton Forlines of Tactual Labs, where the tech has been spun out, and with the generous support of Microsoft.

CHI 2014: People’s Choice Talk Awards Chair

In the spirit of “no good suggestion goes unpunished”, I have volunteered as CHI’s first chair of “People’s Choice Talk Awards” (for 2014). Our goal is to reward high-quality talks by allowing conference attendees to vote for their favourites. The People’s Choice Awards will be presented at the end of the conference. So, CHI 2014 presenters, be on notice: a good talk can lead to fame and fortune!

Connaught New Researcher Award

I was pleased to learn this week that the Connaught Fund will be sponsoring my lab with a New Researcher Award at the top level of funding. Thank you to U of T for their continued support.

Mike Glueck to receive Best Student Paper award at GI

We learned this morning that Mike Glueck‘s paper, A Model of Navigation for Very Large Data Views, has been selected for the Michael A.J. Sweeney Award for best student paper at GI 2013. Congratulations to Mike, and to our co-author, Tovi Grossman of Autodesk.

Brave NUI World Translated into Chinese

Our book, Brave NUI World | Designing Natural User Interfaces for Touch and Gesture, has been translated into Chinese.

Presenting at GI 2013

Mike Glueck will be presenting our paper, A Model of Navigation for Very Large Data Views, at GI 2013. This work is done in collaboration with Tovi Grossman at Autodesk Research.

Presenting at ACM CHI 2013

My collaborators and I will be presenting 3 papers at ACM CHI 2013, April 29-May 2 in Paris.

Tactual Labs Launched

Tactual Labs is a start-up deciated to the development of technologies related to high-performance interactive systems, building on work done in the lab.

Presenting at ACM UIST 2012

My collaborators and I will be presenting 3 papers at ACM UIST 2012, October 7-10 in Cambridge, MA.

Speaking at SXSW Interactive

I and Kay Hofmeester of the Microsoft Windows team (and my former colleague at Microsoft Surface) will be speaking at SXSW Interactive, March 9-13, in Austin, TX.

news

STUDENTS

I mentor graduate and undergraduate students, as well as postdoctoral fellows, who are passionate about inventing the future of human-computer interaction. Undergraduates are typically engineering students conducting thesis work, CS students enrolled in project courses, or USRA or UTRECS scholarship recipients conducting summer research. My graduate students come from diverse backgrounds, but share a record of academic excellence and demonstrated passion for invention. If you are looking for research opportunities: first, review my team’s research. If it piques your interest, contact me to set-up a time to discuss your interests.

Current Students & Post Docs

Dashiel Carrera (Ph.D.)
Jessi Stark (Ph.D.)
Bingjian Huang (Ph.D.)
Sarah Kushner (Ph.D.)

U of T Alumni

Seongkook Heo (PDF, 2019) (Assistant Professor, University of Virginia)
Bruno De Araujo (PDF, 2018) (Tactual Labs)
Michelle Annett (PDF, 2017) (MishMashMakers founder)
Ricardo Jota
(PDF, 2015) (Tactual Labs founder)

Zhen Li (Ph.D., 2022) (Researcher, Huawei)
Varun Perumal (Ph.D., 2022)
Zhicong Lu (Ph.D., 2021) (Assistant Professor, City University of Hong Kong)
Haijun Xia (Ph.D., 2020) (Assistant Professor, University of California, San Diego)
Michael Glueck (Ph.D., 2017) (Researcher, Autodesk Research) – with Prof. Fanny Chevalier

Ming Hou (M.Sc., 2022) (Fortinet)
Rachel Phinnemore (M.Sc., 2022) (Google)
Seyong Ha (M.Sc., 2019)
Jacob Ritchie (M.Sc., 2019) – with Prof. Fanny Chevalier (Stanford University PhD)
Zhen Li (M.Sc., 2018) (U of T PhD)
Zhicong Lu (M.Sc., 2018) (U of T PhD)
Anuruddha Hettiarachchi (M.Sc., 2016) (Index Exchange)
Yupeng Zhang (M.Sc., 2016) – with Prof. Karan Singh (Autodesk)
Rabia Aslam (M.Sc., 2015) (Sphero)
Haijun Xia (M.Sc., 2015) (U of T PhD)
Peter Hamilton (M.Sc., 2014)
Jishuo Yang (M.Sc., 2014) (IBM)
Michael Glueck (M.Sc., 2013) (U of T PhD; Autodesk Research)

Mallika Singh (M.A.Sc., 2022)
Alaa Abdulaal (M.Sc.A.C., 2016) – with Prof. Eyal de Lara
Jacqueline Bermudez (M.Sc.A.C., 2016)
Rebecca Dreezer (M.Sc.A.C., 2013) (Uken Games)
David Hoon (M.Sc.A.C., 2013)
Ben Chan (M.Sc.A.C., 2012) (MDA) – with Dr. Piotr Jasiobedzki

Sky Hou (U.G., 2023) – with Varun Perumal
Nirmal Pol (U.G., 2023) – with Varun Perumal
Harishguna Satgunaraj (U.G., 2023) – with Varun Perumal
Hanya Wahdan (U.G., 2022) – With Prof. Paul Dietz
Devamardeep Hayatpur (U.G., 2021) – with Prof. Haijun Xia (UCSD)
Elise Chenxinran Shen (U.G., 2021) – with Prof. Zhicong Lu (UBC)
Yining Liu (U.G., 2021) – with Varun Perumal
Cheryl Lao (U.G., 2020) (University of Waterloo)
Sally (Ji Yeon) Lee (U.G., 2020) (Amazon)
Devamardeep Hayatpur (U.G., 2019) – with Haijun Xia
Devamardeep Hayatpur (U.G., 2018) – with Dr. Seongkook Heo
Christine Murad (U.G., 2017) – with Nicole Sultanum (University of Toronto)
Chritina Chung (U.G., 2017) – with Dr. Bruno De Araujo
Lin Han (U.G., 2016) – with Nicole Sultanum
Parastoo Abtahi (UG, 2016) (Stanford University)
Victoria Bilbily (UG, 2016) – with Nicole Sultanum (University of Toronto)
Alina Gvozdik (UG, 2016) (PhenoTips) with Michael Glueck
Sang-Ah Han (UG, 2016) – with Michael Glueck
Mathew Lakier (UG, 2016) – with Dr. Michelle Annett
Steven Lee (UG, 2016) – with Dr. Bruno De Araujo and Dr. Ricardo Jota
Dhairya Patel (UG, 2016) – with Dr. Ricardo Jota
Pok Man “Brian” To (UG, 2016) (Microsoft)
Michael Wang (UG, 2016)
Rahil Hirani (UG, 2015) – with Dr. Ricardo Jota
Adam Hueniken (UG, 2015)
Odhita Kamayana (UG, 2015) – with Dr. Ricardo Jota
Matthew Lakier (UG, 2015) – with Dr. Michelle Annett
Mingzhe Li (UG, 2015) – with Dr. Michelle Annett
Evan Rocha (UG, 2015) – with Dr. Ricardo Jota
Andrew Pelegris (UG, 2014) – with Michael Glueck
Benjamin McCanny (UG, 2014) (Google)
Eleni Triantafillou (UG, 2014) (University of Toronto)
Eric J.X. Yao (UG, 2013) (University of California Berkeley) – with Dr. Ricardo Jota
Ankith Giliyar Shanthiraj (UG, 2013) (University of Texas Austin)
Thariq Shihipar (UG, 2013) (MIT Media Lab)
Yan Sun (UG, 2013) – with Michael Glueck
Jay (Zhe) Yu (UG, 2013) – with Dr. Ricardo Jota (CMU)
Michael Andreae (UG, 2012) – with Dr. Ricardo Jota
Stephanie Daoust (Knapp) (UG, 2012)
Faizan Haque (UG, 2012)
Osman Haque (UG, 2012) – with Dr. Ricardo Jota
Rajavi Shah (UG, 2012)

Alex Mahedy (HS, 2012, 2013) (Colgate University)

Former Microsoft Interns

Roland Aigner, Upper Austria University of Applied Sciences
Shaun Kane, University of Washington
Tao Ni, Virginia Tech
Dustin Freeman, University of Toronto

Former MERL Interns

Hao Jiang, Tsinghua University
Peter Brandl, Upper Austria University of Applied Sciences

 

students

Research

My general area of research is the leveraging of computing technology to enable users to live better lives. This work includes the development of user interface software, interaction methods, sensor hardware, new device form factors, development platforms, and operating system enhancements.

[127]

AeroHaptix: A Wearable Vibrotactile Feedback System for Enhancing Collision Avoidance in UAV Teleoperation

Bingjian Huang, Zhecheng Wang, Qilong Cheng, Siyi Ren, Hanfeng Cai, Antonio Alvarez Valdivia, Karthik Mahadevan, Daniel Wigdor. 2024. AeroHaptix: A Wearable Vibrotactile Feedback System for Enhancing Collision Avoidance in UAV Teleoperation. CoRR. abs/2407.12105,
[126]

Fidgets: Building Blocks for a Predictive UI Toolkit

Joannes Chan, Chris De Paoli, Michelle Li, Tovi Grossman, Stephanie Santosa, Daniel Wigdor, Michael Glueck. 2024. Fidgets: Building Blocks for a Predictive UI Toolkit. Conference on Designing Interactive Systems.
[125]

Investigating the Effects of Intensity and Frequency on Vibrotactile Spatial Acuity

Bingjian Huang, Paul H. Dietz, Daniel Wigdor. 2024. Investigating the Effects of Intensity and Frequency on Vibrotactile Spatial Acuity. IEEE Trans. Haptics. 17, 3, 405-416.
[124]

XR Input Error Mediation for Hand-Based Input: Task and Context Influences a User's Preference

Tica Lin, Ben Lafreniere, Yan Xu, Tovi Grossman, Daniel Wigdor, Michael Glueck. 2023. XR Input Error Mediation for Hand-Based Input: Task and Context Influences a User's Preference. CoRR. abs/2309.10899,
[123]

CrossCode: Multi-level Visualization of Program Execution

Devamardeep Hayatpur, Haijun Xia, Daniel Wigdor. 2023. CrossCode: Multi-level Visualization of Program Execution. CoRR. abs/2304.03445,
[122]

CrossCode: Multi-level Visualization of Program Execution

Devamardeep Hayatpur, Daniel Wigdor, Haijun Xia. 2023. CrossCode: Multi-level Visualization of Program Execution. CHI. 593:1-593:13.
[121]

Creepy Assistant: Development and Validation of a Scale to Measure the Perceived Creepiness of Voice Assistants

Rachel Phinnemore, Mohi Reza, Blaine Lewis, Karthik Mahadevan, Bryan Wang, Michelle Annett, Daniel Wigdor. 2023. Creepy Assistant: Development and Validation of a Scale to Measure the Perceived Creepiness of Voice Assistants. CHI. 117:1-117:18.
[120]

XR Input Error Mediation for Hand-Based Input: Task and Context Influences a User's Preference

Tica Lin, Ben Lafreniere, Yan Xu, Tovi Grossman, Daniel Wigdor, Michael Glueck. 2023. XR Input Error Mediation for Hand-Based Input: Task and Context Influences a User's Preference. ISMAR. 1006-1015.
[119]

Investigating Cross-Modal Approaches for Evaluating Error Acceptability of a Recognition-Based Input Technique

Jay Henderson, Tanya R. Jonker, Edward Lank, Daniel Wigdor, Ben Lafreniere. 2022. Investigating Cross-Modal Approaches for Evaluating Error Acceptability of a Recognition-Based Input Technique. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol.. 6, 1, 15:1-15:24.
[118]

Iteratively Designing Gesture Vocabularies: A Survey and Analysis of Best Practices in the HCI Literature

Haijun Xia, Michael Glueck, Michelle Annett, Michael Wang, Daniel Wigdor. 2022. Iteratively Designing Gesture Vocabularies: A Survey and Analysis of Best Practices in the HCI Literature. ACM Trans. Comput. Hum. Interact.. 29, 4, 37:1-37:54.
[117]

Sensing Hand Interactions with Everyday Objects by Profiling Wrist Topography

Julius Cosmo Romeo Rudolph, David Holman, Bruno Rodrigues De Araújo, Ricardo Jota, Daniel Wigdor, Valkyrie Savage. 2022. Sensing Hand Interactions with Everyday Objects by Profiling Wrist Topography. TEI. 14:1-14:14.
[116]

Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities

Ludwig Sidenmark, Mark Parent, Chi-Hao Wu 0001, Joannes Chan, Michael Glueck, Daniel Wigdor, Tovi Grossman, Marcello Giordano. 2022. Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities. IEEE Trans. Vis. Comput. Graph.. 28, 11, 3585-3595.
[115]

Attribute Spaces: Supporting Design Space Exploration in Virtual Reality

Cheryl Lao, Haijun Xia, Daniel Wigdor, Fanny Chevalier. 2021. Attribute Spaces: Supporting Design Space Exploration in Virtual Reality. SUI. 11:1-11:11.
[114]

False Positives vs. False Negatives: The Effects of Recovery Time and Cognitive Costs on Input Error Preference

Ben Lafreniere, Tanya R. Jonker, Stephanie Santosa, Mark Parent, Michael Glueck, Tovi Grossman, Hrvoje Benko, Daniel Wigdor. 2021. False Positives vs. False Negatives: The Effects of Recovery Time and Cognitive Costs on Input Error Preference. UIST. 54-68.
[113]

"Positive Energy": Perceptions and Attitudes Towards COVID-19 Information on Social Media in China

Zhicong Lu, Yue Jiang 0002, Chenxinran Shen, Margaret C. Jack, Daniel Wigdor, Mor Naaman. 2021. "Positive Energy": Perceptions and Attitudes Towards COVID-19 Information on Social Media in China. Proc. ACM Hum. Comput. Interact.. 5, CSCW1, 177:1-177:25.
[112]

More Kawaii than a Real-Person Live Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers

Zhicong Lu, Chenxinran Shen, Jiannan Li, Hong Shen 0004, Daniel Wigdor. 2021. More Kawaii than a Real-Person Live Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers. CHI. 137:1-137:14.
[111]

PatchProv: Supporting Improvisational Design Practices for Modern Quilting

Mackenzie Leake, Frances Lai, Tovi Grossman, Daniel Wigdor, Ben Lafreniere. 2021. PatchProv: Supporting Improvisational Design Practices for Modern Quilting. CHI. 500:1-500:17.
[110]

The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China

Chenxinran Shen, Zhicong Lu, Travis Faas, Daniel Wigdor. 2021. The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China. CHI. 140:1-140:15.
[109]

StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR

Sunggeun Ahn, Stephanie Santosa, Mark Parent, Daniel Wigdor, Tovi Grossman, Marcello Giordano. 2021. StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR. CHI. 739:1-739:16.
[108]

Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality

Zhen Li 0023, Joannes Chan, Joshua Walton, Hrvoje Benko, Daniel Wigdor, Michael Glueck. 2021. Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality. CHI. 123:1-123:14.
[107]

Understanding and Supporting Academic Literature Review Workflows with LitSense

Nicole Sultanum, Christine Murad, Daniel Wigdor. 2020. Understanding and Supporting Academic Literature Review Workflows with LitSense. AVI. 67:1-67:5.
[106]

DataHop: Spatial Data Exploration in Virtual Reality

Devamardeep Hayatpur, Haijun Xia, Daniel Wigdor. 2020. DataHop: Spatial Data Exploration in Virtual Reality. UIST. 818-828.
[105]

Head-Coupled Kinematic Template Matching for Target Selection in Hangry Piggos

Rorik Henrikson, Daniel Clarke, Thomas White, Frances Lai, Michael Glueck, Stephanie Santosa, Daniel Wigdor, Tovi Grossman, Sean Trowbridge, Hrvoje Benko. 2020. Head-Coupled Kinematic Template Matching for Target Selection in Hangry Piggos. CHI Extended Abstracts. 1-4.
[104]

The Government's Dividend: Complex Perceptions of Social Media Misinformation in China

Zhicong Lu, Yue Jiang 0002, Cheng Lu, Mor Naaman, Daniel Wigdor. 2020. The Government's Dividend: Complex Perceptions of Social Media Misinformation in China. CHI. 1-12.
[103]

Head-Coupled Kinematic Template Matching: A Prediction Model for Ray Pointing in VR

Rorik Henrikson, Tovi Grossman, Sean Trowbridge, Daniel Wigdor, Hrvoje Benko. 2020. Head-Coupled Kinematic Template Matching: A Prediction Model for Ray Pointing in VR. CHI. 1-14.
[102]

Vicariously Experiencing it all Without Going Outside: A Study of Outdoor Livestreaming in China

Zhicong Lu, Michelle Annett, Daniel Wigdor. 2019. Vicariously Experiencing it all Without Going Outside: A Study of Outdoor Livestreaming in China. Proc. ACM Hum. Comput. Interact.. 3, CSCW, 25:1-25:28.
[101]

PseudoBend: Producing Haptic Illusions of Stretching, Bending, and Twisting Using Grain Vibrations

Seongkook Heo, Jaeyeon Lee 0002, Daniel Wigdor. 2019. PseudoBend: Producing Haptic Illusions of Stretching, Bending, and Twisting Using Grain Vibrations. UIST. 803-813.
[100]

Learning Cooperative Personalized Policies from Gaze Data

Christoph Gebhardt, Brian Hecox, Bas van Opheusden, Daniel Wigdor, James Hillis, Otmar Hilliges, Hrvoje Benko. 2019. Learning Cooperative Personalized Policies from Gaze Data. UIST. 197-208.
[99]

Plane, Ray, and Point: Enabling Precise Spatial Manipulations with Shape Constraints

Devamardeep Hayatpur, Seongkook Heo, Haijun Xia, Wolfgang Stuerzlinger, Daniel Wigdor. 2019. Plane, Ray, and Point: Enabling Precise Spatial Manipulations with Shape Constraints. UIST. 1185-1195.
[98]

Exploring and Understanding the Role of Workshop Environments in Personal Fabrication Processes

Michelle Annett, Tovi Grossman, Daniel Wigdor, George W. Fitzmaurice. 2019. Exploring and Understanding the Role of Workshop Environments in Personal Fabrication Processes. ACM Trans. Comput. Hum. Interact.. 26, 2, 10:1-10:43.
[97]

SMAC: A Simplified Model of Attention and Capture in Multi-Device Desk-Centric Environments

Zhen Li 0023, Michelle Annett, Ken Hinckley, Daniel Wigdor. 2019. SMAC: A Simplified Model of Attention and Capture in Multi-Device Desk-Centric Environments. Proc. ACM Hum. Comput. Interact.. 3, EICS, 2:1-2:47.
[96]

HoloDoc: Enabling Mixed Reality Workspaces that Harness Physical and Digital Content

Zhen Li 0023, Michelle Annett, Ken Hinckley, Karan Singh, Daniel Wigdor. 2019. HoloDoc: Enabling Mixed Reality Workspaces that Harness Physical and Digital Content. CHI. 687.
[95]

"I feel it is my responsibility to stream": Streaming and Engaging with Intangible Cultural Heritage through Livestreaming

Zhicong Lu, Michelle Annett, Mingming Fan 0001, Daniel Wigdor. 2019. "I feel it is my responsibility to stream": Streaming and Engaging with Intangible Cultural Heritage through Livestreaming. CHI. 229.
[94]

A Lie Reveals the Truth: Quasimodes for Task-Aligned Data Presentation

Jacob Ritchie, Daniel Wigdor, Fanny Chevalier. 2019. A Lie Reveals the Truth: Quasimodes for Task-Aligned Data Presentation. CHI. 193.
[93]

InkPlanner: Supporting Prewriting via Intelligent Visual Diagramming

Zhicong Lu, Mingming Fan 0001, Yun Wang 0012, Jian Zhao 0010, Michelle Annett, Daniel Wigdor. 2019. InkPlanner: Supporting Prewriting via Intelligent Visual Diagramming. IEEE Trans. Vis. Comput. Graph.. 25, 1, 277-287.
[92]

Performance Envelopes of Virtual Keyboard Text Input Strategies in Virtual Reality

John J. Dudley, Hrvoje Benko, Daniel Wigdor, Per Ola Kristensson. 2019. Performance Envelopes of Virtual Keyboard Text Input Strategies in Virtual Reality. ISMAR. 289-300.
[91]

StreamWiki: Enabling Viewers of Knowledge Sharing Live Streams to Collaboratively Generate Archival Documentation for Effective In-Stream and Post Hoc Learning

Zhicong Lu, Seongkook Heo, Daniel J. Wigdor. 2018. StreamWiki: Enabling Viewers of Knowledge Sharing Live Streams to Collaboratively Generate Archival Documentation for Effective In-Stream and Post Hoc Learning. Proc. ACM Hum. Comput. Interact.. 2, CSCW, 112:1-112:26.
[90]

ID'em: Inductive Sensing for Embedding and Extracting Information in Robust Materials

Perumal Varun Chadalavada, Goutham Palaniappan, Vimal Kumar Chandran, Khai N. Truong, Daniel Wigdor. 2018. ID'em: Inductive Sensing for Embedding and Extracting Information in Robust Materials. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol.. 2, 3, 97:1-97:28.
[89]

Spacetime: Enabling Fluid Individual and Collaborative Editing in Virtual Reality

Haijun Xia, Sebastian Herscher, Ken Perlin, Daniel Wigdor. 2018. Spacetime: Enabling Fluid Individual and Collaborative Editing in Virtual Reality. UIST. 853-866.
[88]

Automatics: Dynamically Generating Fabrication Tasks to Adapt to Varying Contexts

Matthew Lakier, Michelle Annett, Daniel Wigdor. 2018. Automatics: Dynamically Generating Fabrication Tasks to Adapt to Varying Contexts. ACM Trans. Comput. Hum. Interact.. 25, 4, 22:1-22:44.
[87]

Thor's Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force

Seongkook Heo, Christina Chung, Geehyuk Lee, Daniel Wigdor. 2018. Thor's Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force. CHI. 525.
[86]

You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China

Zhicong Lu, Haijun Xia, Seongkook Heo, Daniel Wigdor. 2018. You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China. CHI. 466.
[85]

More Text Please! Understanding and Supporting the Use of Visualization for Clinical Text Overview

Nicole Sultanum, Michael Brudno, Daniel Wigdor, Fanny Chevalier. 2018. More Text Please! Understanding and Supporting the Use of Visualization for Clinical Text Overview. CHI. 422.
[84]

DataInk: Direct and Creative Data-Oriented Drawing

Haijun Xia, Nathalie Henry Riche, Fanny Chevalier, Bruno Rodrigues De Araújo, Daniel Wigdor. 2018. DataInk: Direct and Creative Data-Oriented Drawing. CHI. 223.
[83]

Thor's Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force

Seongkook Heo, Christina Chung, Geehyuk Lee, Daniel Wigdor. 2018. Thor's Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force. CHI Extended Abstracts.
[82]

DataInk: Direct and Creative Data-Oriented Drawing

Haijun Xia, Nathalie Henry Riche, Fanny Chevalier, Bruno Rodrigues De Araújo, Daniel Wigdor. 2018. DataInk: Direct and Creative Data-Oriented Drawing. CHI Extended Abstracts.
[81]

PhenoLines: Phenotype Comparison Visualizations for Disease Subtyping via Topic Models

Michael Glueck, Mahdi Pakdaman Naeini, Finale Doshi-Velez, Fanny Chevalier, Azam Khan, Daniel Wigdor, Michael Brudno. 2018. PhenoLines: Phenotype Comparison Visualizations for Disease Subtyping via Topic Models. IEEE Trans. Vis. Comput. Graph.. 24, 1, 371-381.
[80]

You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China

Zhicong Lu, Haijun Xia, Seongkook Heo, Daniel Wigdor. 2018. You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China. CoRR. abs/1803.06032,
[79]

GhostID: Enabling Non-Persistent User Differentiation in Frequency-Division Capacitive Multi-Touch Sensors

Sidharth Sahdev, Clifton Forlines, Ricardo Jota, Bruno Rodrigues De Araújo, Braon Moseley, Jonathan Deber, Steven Sanders, Darren Leigh, Daniel Wigdor. 2017. GhostID: Enabling Non-Persistent User Differentiation in Frequency-Division Capacitive Multi-Touch Sensors. CHI. 15-27.
[78]

Collection Objects: Enabling Fluid Formation and Manipulation of Aggregate Selections

Haijun Xia, Bruno Rodrigues De Araújo, Daniel Wigdor. 2017. Collection Objects: Enabling Fluid Formation and Manipulation of Aggregate Selections. CHI. 5592-5604.
[77]

PhenoStacks: Cross-Sectional Cohort Phenotype Comparison Visualizations

Michael Glueck, Alina Gvozdik, Fanny Chevalier, Azam Khan, Michael Brudno, Daniel Wigdor. 2017. PhenoStacks: Cross-Sectional Cohort Phenotype Comparison Visualizations. IEEE Trans. Vis. Comput. Graph.. 23, 1, 191-200.
[76]

The Making of Cross-Device Experiences: A Hands-on Workshop

Tao Dong, Michael Nebeling, Daniel Afergan, Elizabeth F. Churchill, Jeffrey Nichols 0001, Elizabeth S. Goodman, Pei-Yu (Peggy) Chi, Yang Li 0058, Daniel Wigdor. 2016. The Making of Cross-Device Experiences: A Hands-on Workshop. Conference on Designing Interactive Systems (Companion Volume). 81-84.
[75]

The Living Room: Exploring the Haunted and Paranormal to Transform Design and Interaction

Michelle Annett, Matthew Lakier, Franklin Li, Daniel J. Wigdor, Tovi Grossman, George W. Fitzmaurice. 2016. The Living Room: Exploring the Haunted and Paranormal to Transform Design and Interaction. Conference on Designing Interactive Systems. 1328-1340.
[74]

Hammer Time!: A Low-Cost, High Precision, High Accuracy Tool to Measure the Latency of Touchscreen Devices

Jonathan Deber, Bruno Araújo, Ricardo Jota, Clifton Forlines, Darren Leigh, Steven Sanders, Daniel J. Wigdor. 2016. Hammer Time!: A Low-Cost, High Precision, High Accuracy Tool to Measure the Latency of Touchscreen Devices. CHI. 2857-2868.
[73]

Foldem: Heterogeneous Object Fabrication via Selective Ablation of Multi-Material Sheets

Perumal Varun Chadalavada, Daniel J. Wigdor. 2016. Foldem: Heterogeneous Object Fabrication via Selective Ablation of Multi-Material Sheets. CHI. 5765-5775.
[72]

Annexing Reality: Enabling Opportunistic Use of Everyday Objects as Tangible Proxies in Augmented Reality

Anuruddha Hettiarachchi, Daniel Wigdor. 2016. Annexing Reality: Enabling Opportunistic Use of Everyday Objects as Tangible Proxies in Augmented Reality. CHI. 1957-1967.
[71]

Object-Oriented Drawing

Haijun Xia, Bruno Araújo, Tovi Grossman, Daniel J. Wigdor. 2016. Object-Oriented Drawing. CHI. 4610-4621.
[70]

Snake Charmer: Physically Enabling Virtual Objects

Bruno Araújo, Ricardo Jota, Varun Perumal, JiaXian Yao, Karan Singh, Daniel Wigdor. 2016. Snake Charmer: Physically Enabling Virtual Objects. TEI. 218-226.
[69]

PhenoBlocks: Phenotype Comparison Visualizations

Michael Glueck, Peter Hamilton, Fanny Chevalier, Simon Breslav, Azam Khan, Daniel J. Wigdor, Michael Brudno. 2016. PhenoBlocks: Phenotype Comparison Visualizations. IEEE Trans. Vis. Comput. Graph.. 22, 1, 101-110.
[68]

Augmenting Mobile Phone Interaction with Face-Engaged Gestures

Jian Zhao 0010, Ricardo Jota, Daniel J. Wigdor, Ravin Balakrishnan. 2016. Augmenting Mobile Phone Interaction with Face-Engaged Gestures. CoRR. abs/1610.00214,
[67]

Printem: Instant Printed Circuit Boards with Standard Office Printers & Inks

Perumal Varun Chadalavada, Daniel Wigdor. 2015. Printem: Instant Printed Circuit Boards with Standard Office Printers & Inks. UIST. 243-251.
[66]

MoveableMaker: Facilitating the Design, Generation, and Assembly of Moveable Papercraft

Michelle Annett, Tovi Grossman, Daniel J. Wigdor, George W. Fitzmaurice. 2015. MoveableMaker: Facilitating the Design, Generation, and Assembly of Moveable Papercraft. UIST. 565-574.
[65]

The breadth-depth dichotomy: a force for mediocrity

Daniel Wigdor. 2015. The breadth-depth dichotomy: a force for mediocrity. EICS. 1.
[64]

Supporting Subtlety with Deceptive Devices and Illusory Interactions

Fraser Anderson, Tovi Grossman, Daniel Wigdor, George W. Fitzmaurice. 2015. Supporting Subtlety with Deceptive Devices and Illusory Interactions. CHI. 1489-1498.
[63]

How Much Faster is Fast Enough?: User Perception of Latency & Latency Improvements in Direct and Indirect Touch

Jonathan Deber, Ricardo Jota, Clifton Forlines, Daniel Wigdor. 2015. How Much Faster is Fast Enough?: User Perception of Latency & Latency Improvements in Direct and Indirect Touch. CHI. 1827-1836.
[62]

Palpebrae superioris: exploring the design space of eyelid gestures

Ricardo Jota, Daniel J. Wigdor. 2015. Palpebrae superioris: exploring the design space of eyelid gestures. Graphics Interface. 273-280.
[61]

A Dataset of Naturally Occurring, Whole-Body Background Activity to Reduce Gesture Conflicts

Dustin Freeman, Ricardo Jota, Daniel Vogel 0001, Daniel J. Wigdor, Ravin Balakrishnan. 2015. A Dataset of Naturally Occurring, Whole-Body Background Activity to Reduce Gesture Conflicts. CoRR. abs/1509.06109,
[60]

High rate, low-latency multi-touch sensing with simultaneous orthogonal multiplexing

Darren Leigh, Clifton Forlines, Ricardo Jota, Steven Sanders, Daniel Wigdor. 2014. High rate, low-latency multi-touch sensing with simultaneous orthogonal multiplexing. UIST. 355-364.
[59]

Zero-latency tapping: using hover information to predict touch locations and eliminate touchdown latency

Haijun Xia, Ricardo Jota, Benjamin McCanny, Zhe Yu, Clifton Forlines, Karan Singh, Daniel Wigdor. 2014. Zero-latency tapping: using hover information to predict touch locations and eliminate touchdown latency. UIST. 205-214.
[58]

Let's kick it: how to stop wasting the bottom third of your large screen display

Ricardo Jota, Pedro Lopes 0001, Daniel Wigdor, Joaquim A. Jorge. 2014. Let's kick it: how to stop wasting the bottom third of your large screen display. CHI. 1411-1414.
[57]

Panelrama: enabling easy specification of cross-device web applications

Jishuo Yang, Daniel Wigdor. 2014. Panelrama: enabling easy specification of cross-device web applications. CHI. 2783-2792.
[56]

Dive in!: enabling progressive loading for real-time navigation of data visualizations

Michael Glueck, Azam Khan, Daniel J. Wigdor. 2014. Dive in!: enabling progressive loading for real-time navigation of data visualizations. CHI. 561-570.
[55]

Conductor: enabling and understanding cross-device interaction

Peter Hamilton, Daniel J. Wigdor. 2014. Conductor: enabling and understanding cross-device interaction. CHI. 2773-2782.
[54]

Slide to X: unlocking the potential of smartphone unlocking

Khai N. Truong, Thariq Shihipar, Daniel J. Wigdor. 2014. Slide to X: unlocking the potential of smartphone unlocking. CHI. 3635-3644.
[53]

Duet: exploring joint interactions on a smart phone and a smart watch

Xiang 'Anthony' Chen, Tovi Grossman, Daniel J. Wigdor, George W. Fitzmaurice. 2014. Duet: exploring joint interactions on a smart phone and a smart watch. CHI. 159-168.
[52]

Input/Output Devices and Interaction Techniques

Ken Hinckley, Robert J. K. Jacob, Colin Ware, Jacob O. Wobbrock, Daniel Wigdor. 2014. Input/Output Devices and Interaction Techniques. Computing Handbook, 3rd ed. (1). 21: 1-54.
[51]

A field study of multi-device workflows in distributed workspaces

Stephanie Santosa, Daniel Wigdor. 2013. A field study of multi-device workflows in distributed workspaces. UbiComp. 63-72.
[50]

TrailMap: facilitating information seeking in a multi-scale digital map via implicit bookmarking

Jian Zhao 0010, Daniel Wigdor, Ravin Balakrishnan. 2013. TrailMap: facilitating information seeking in a multi-scale digital map via implicit bookmarking. CHI. 3009-3018.
[49]

How fast is fast enough?: a study of the effects of latency in direct-touch pointing tasks

Ricardo Jota, Albert Ng, Paul H. Dietz, Daniel Wigdor. 2013. How fast is fast enough?: a study of the effects of latency in direct-touch pointing tasks. CHI. 2291-2300.
[48]

Métamorphe: augmenting hotkey usage with actuated keys

Gilles Bailly, Thomas Pietrzak, Jonathan Deber, Daniel J. Wigdor. 2013. Métamorphe: augmenting hotkey usage with actuated keys. CHI. 563-572.
[47]

A model of navigation for very large data views

Michael Glueck, Tovi Grossman, Daniel Wigdor. 2013. A model of navigation for very large data views. Graphics Interface. 9-16.
[46]

FlowBlocks: a multi-touch ui for crowd interaction

Florian Block, Daniel Wigdor, Brenda Caldwell Phillips, Michael S. Horn, Chia Shen. 2012. FlowBlocks: a multi-touch ui for crowd interaction. UIST. 497-508.
[45]

Designing for low-latency direct-touch input

Albert Ng, G. Julian Lepinski, Daniel Wigdor, Steven Sanders, Paul H. Dietz. 2012. Designing for low-latency direct-touch input. UIST. 453-464.
[44]

Magic finger: always-available input through finger instrumentation

Xing-Dong Yang, Tovi Grossman, Daniel Wigdor, George W. Fitzmaurice. 2012. Magic finger: always-available input through finger instrumentation. UIST. 147-156.
[43]

SNOUT: one-handed use of capacitive touch devices

Adam Zarek, Daniel Wigdor, Karan Singh. 2012. SNOUT: one-handed use of capacitive touch devices. AVI. 140-147.
[42]

ShoeSense: a new perspective on gestural interaction and wearable applications

Gilles Bailly, Jörg Müller 0001, Michael Rohs, Daniel Wigdor, Sven G. Kratz. 2012. ShoeSense: a new perspective on gestural interaction and wearable applications. CHI. 1239-1248.
[41]

Medusa: a proximity-aware multi-touch tabletop

Michelle Annett, Tovi Grossman, Daniel Wigdor, George W. Fitzmaurice. 2011. Medusa: a proximity-aware multi-touch tabletop. UIST. 337-346.
[40]

Access overlays: improving non-visual access to large touch screens for blind users

Shaun K. Kane, Meredith Ringel Morris, Annuska Z. Perkins, Daniel Wigdor, Richard E. Ladner, Jacob O. Wobbrock. 2011. Access overlays: improving non-visual access to large touch screens for blind users. UIST. 273-282.
[39]

AnatOnMe: facilitating doctor-patient communication using a projection-based handheld device

Tao Ni 0002, Amy K. Karlson, Daniel Wigdor. 2011. AnatOnMe: facilitating doctor-patient communication using a projection-based handheld device. CHI. 3333-3342.
[38]

Typing on flat glass: examining ten-finger expert typing patterns on touch surfaces

Leah Findlater, Jacob O. Wobbrock, Daniel Wigdor. 2011. Typing on flat glass: examining ten-finger expert typing patterns on touch surfaces. CHI. 2453-2462.
[37]

Rock & rails: extending multi-touch interactions with shape gestures to enable precise spatial manipulations

Daniel Wigdor, Hrvoje Benko, John Pella, Jarrod Lombardo, Sarah Williams. 2011. Rock & rails: extending multi-touch interactions with shape gestures to enable precise spatial manipulations. CHI. 1581-1590.
[36]

Gesture play: motivating online gesture learning with fun, positive reinforcement and physical metaphors

Andrew Bragdon, Arman Uguray, Daniel Wigdor, Stylianos Anagnostopoulos, Robert C. Zeleznik, Rutledge Feman. 2010. Gesture play: motivating online gesture learning with fun, positive reinforcement and physical metaphors. ITS. 39-48.
[35]

Architecting next-generation user interfaces

Daniel Wigdor. 2010. Architecting next-generation user interfaces. AVI. 16-22.
[34]

Engineering patterns for multi-touch interfaces

Kris Luyten, Davy Vanacken, Malte Weiss, Jan O. Borchers, Shahram Izadi, Daniel Wigdor. 2010. Engineering patterns for multi-touch interfaces. EICS. 365-366.
[33]

Designing user interfaces for multi-touch and surface-gesture devices

Daniel Wigdor, Gerald Morrison. 2010. Designing user interfaces for multi-touch and surface-gesture devices. CHI Extended Abstracts. 3193-3196.
[32]

WeSearch: supporting collaborative search and sensemaking on a tabletop display

Meredith Ringel Morris, Jarrod Lombardo, Daniel Wigdor. 2010. WeSearch: supporting collaborative search and sensemaking on a tabletop display. CSCW. 401-410.
[31]

Search on surfaces: Exploring the potential of interactive tabletops for collaborative search tasks

Meredith Ringel Morris, Danyel Fisher, Daniel Wigdor. 2010. Search on surfaces: Exploring the potential of interactive tabletops for collaborative search tasks. Inf. Process. Manag.. 46, 6, 703-717.
[30]

On, Above, and Beyond: Taking Tabletops to the Third Dimension

Tovi Grossman, Daniel Wigdor. 2010. On, Above, and Beyond: Taking Tabletops to the Third Dimension. Tabletops. 277-299.
[29]

Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input

Hrvoje Benko, Daniel Wigdor. 2010. Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input. Tabletops. 249-275.
[28]

ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures

Dustin Freeman, Hrvoje Benko, Meredith Ringel Morris, Daniel Wigdor. 2009. ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures. ITS. 165-172.
[27]

Ripples: utilizing per-contact visualizations to improve user interaction with touch displays

Daniel Wigdor, Sarah Williams, Michael Cronin, Robert Levy, Katie White, Maxim Mazeev, Hrvoje Benko. 2009. Ripples: utilizing per-contact visualizations to improve user interaction with touch displays. UIST. 3-12.
[26]

Designing user interfaces for multi-touch and gesture devices

Daniel Wigdor, Joe Fletcher, Gerald Morrison. 2009. Designing user interfaces for multi-touch and gesture devices. CHI Extended Abstracts. 2755-2758.
[25]

WeSpace: the design development and deployment of a walk-up and share multi-surface visual collaboration system

Daniel Wigdor, Hao Jiang, Clifton Forlines, Michelle Borkin, Chia Shen. 2009. WeSpace: the design development and deployment of a walk-up and share multi-surface visual collaboration system. CHI. 1237-1246.
[24]

The Design of Table-centric Interactive Spaces

Daniel J. Wigdor. 2009. The Design of Table-centric Interactive Spaces. .
[23]

Combining and measuring the benefits of bimanual pen and direct-touch interaction on horizontal interfaces

Peter Brandl, Clifton Forlines, Daniel Wigdor, Michael Haller, Chia Shen. 2008. Combining and measuring the benefits of bimanual pen and direct-touch interaction on horizontal interfaces. AVI. 154-161.
[22]

LivOlay: interactive ad-hoc registration and overlapping of applications for collaborative visual exploration

Hao Jiang, Daniel Wigdor, Clifton Forlines, Michelle Borkin, Jens Kauffmann, Chia Shen. 2008. LivOlay: interactive ad-hoc registration and overlapping of applications for collaborative visual exploration. CHI. 1357-1360.
[21]

System design for the WeSpace: Linking personal devices to a table-centered multi-user, multi-surface environment

Hao Jiang, Daniel Wigdor, Clifton Forlines, Chia Shen. 2008. System design for the WeSpace: Linking personal devices to a table-centered multi-user, multi-surface environment. Tabletop. 97-104.
[20]

Lucid touch: a see-through mobile device

Daniel Wigdor, Clifton Forlines, Patrick Baudisch, John Barnwell, Chia Shen. 2007. Lucid touch: a see-through mobile device. UIST. 269-278.
[19]

Direct-touch vs. mouse input for tabletop displays

Clifton Forlines, Daniel Wigdor, Chia Shen, Ravin Balakrishnan. 2007. Direct-touch vs. mouse input for tabletop displays. CHI. 647-656.
[18]

Exploring and reducing the effects of orientation on text readability in volumetric displays

Tovi Grossman, Daniel Wigdor, Ravin Balakrishnan. 2007. Exploring and reducing the effects of orientation on text readability in volumetric displays. CHI. 483-492.
[17]

Perception of elementary graphical elements in tabletop and multi-surface environments

Daniel Wigdor, Chia Shen, Clifton Forlines, Ravin Balakrishnan. 2007. Perception of elementary graphical elements in tabletop and multi-surface environments. CHI. 473-482.
[16]

Living with a Tabletop: Analysis and Observations of Long Term Office Use of a Multi-Touch Table

Daniel Wigdor, Gerald Penn, Kathy Ryall, Alan Esenther, Chia Shen. 2007. Living with a Tabletop: Analysis and Observations of Long Term Office Use of a Multi-Touch Table. Tabletop. 60-67.
[15]

Going Deeper: a Taxonomy of 3D on the Tabletop

Tovi Grossman, Daniel Wigdor. 2007. Going Deeper: a Taxonomy of 3D on the Tabletop. Tabletop. 137-144.
[14]

Exploring the effects of group size and display configuration on visual search

Clifton Forlines, Chia Shen, Daniel Wigdor, Ravin Balakrishnan. 2006. Exploring the effects of group size and display configuration on visual search. CSCW. 11-20.
[13]

Multi-user, multi-display interaction with a single-user, single-display geospatial application

Clifton Forlines, Alan Esenther, Chia Shen, Daniel Wigdor, Kathy Ryall. 2006. Multi-user, multi-display interaction with a single-user, single-display geospatial application. UIST. 273-276.
[12]

Under the table interaction

Daniel Wigdor, Darren Leigh, Clifton Forlines, Sam Shipman, John Barnwell, Ravin Balakrishnan, Chia Shen. 2006. Under the table interaction. UIST. 259-268.
[11]

Table-centric interactive spaces for real-time collaboration

Daniel Wigdor, Chia Shen, Clifton Forlines, Ravin Balakrishnan. 2006. Table-centric interactive spaces for real-time collaboration. AVI. 103-107.
[10]

Effects of display position and control space orientation on user preference and performance

Daniel Wigdor, Chia Shen, Clifton Forlines, Ravin Balakrishnan. 2006. Effects of display position and control space orientation on user preference and performance. CHI. 309-318.
[9]

Rotation and Translation Mechanisms for Tabletop Interaction

Mark S. Hancock, Sheelagh Carpendale, Frédéric Vernier, Daniel Wigdor, Chia Shen. 2006. Rotation and Translation Mechanisms for Tabletop Interaction. Tabletop. 79-88.
[8]

Informing the Design of Direct-Touch Tabletops

Chia Shen, Kathy Ryall, Clifton Forlines, Alan Esenther, Frédéric Vernier, Katherine Everitt, Mike Wu, Daniel Wigdor, Meredith Ringel Morris, Mark S. Hancock, Edward Tse. 2006. Informing the Design of Direct-Touch Tabletops. IEEE Computer Graphics and Applications. 26, 5, 36-46.
[7]

Multi-finger gestural interaction with 3D volumetric displays

Tovi Grossman, Daniel Wigdor, Ravin Balakrishnan. 2005. Multi-finger gestural interaction with 3D volumetric displays. ACM Trans. Graph.. 24, 3, 931.
[6]

Empirical Investigation into the Effect of Orientation on Text Readability in Tabletop Displays

Daniel Wigdor, Ravin Balakrishnan. 2005. Empirical Investigation into the Effect of Orientation on Text Readability in Tabletop Displays. ECSCW. 205-224.
[5]

Multi-finger gestural interaction with 3d volumetric displays

Tovi Grossman, Daniel Wigdor, Ravin Balakrishnan. 2004. Multi-finger gestural interaction with 3d volumetric displays. UIST. 61-70.
[4]

A comparison of consecutive and concurrent input text entry techniques for mobile phones

Daniel Wigdor, Ravin Balakrishnan. 2004. A comparison of consecutive and concurrent input text entry techniques for mobile phones. CHI. 81-88.
[3]

TiltText: using tilt for text input to mobile phones

Daniel Wigdor, Ravin Balakrishnan. 2003. TiltText: using tilt for text input to mobile phones. UIST. 81-90.
[2]

Hunter gatherer: interaction support for the creation and management of within-web-page collections

Monica M. C. Schraefel, Yuxiang Zhu, David Modjeska, Daniel Wigdor, Shengdong Zhao 0001. 2002. Hunter gatherer: interaction support for the creation and management of within-web-page collections. WWW. 172-181.
[1]

Hunter gatherer: within-web-page collection making

Monica M. C. Schraefel, Daniel Wigdor, Yuxiang Zhu, David Modjeska. 2002. Hunter gatherer: within-web-page collection making. CHI Extended Abstracts. 826-827.
publications

Recent Startups

My group at the University of Toronto occasionally spins-out companies to commercialize our work and otherwise participate in industry. Two such spin-outs are presently operating:

Chatham Labs was founded in 2018 to solve the ‘last mile problem’ of tech transfer from the research lab to integrated product-ready technologies, in partnership with leading-edge clients in the IT industry. Our projects included applied AI for real-time systems, user interface software and hardware, and operating system architectures for embedded AI. Chatham Labs was acquired by Facebook in 2020, and is now Reality Labs Research Toronto.

Tactual Labs was formed in 2013 to commercialize our work in touch and gestural interface technologies. Tactual brings human sensing to and around every surface: its technology surrounds flat or free-form objects with accurate, real-time in-air, skeletal and contact sensing. Tactual technology “sees” the human hand and body in 3D from every point on an object’s surface. Tactual solutions are deployed to development partners, empowering digital platforms across a variety of markets including mixed reality, surface computing, mobility, automotive, consumer electronics, and robotics. More information may be found at TactualLabs.com.

startups

BOOKS

Brave NUI World (Korean)

Daniel Wigdor and Dennis Wixon, 2013. 

Brave NUI World: Designing Natural User Interfaces for Touch and Gesture (Korean Edition). Morgan Kaufmann Publishers Inc., San Francisco, CA, USA. ISBN: 9788994774169.

Brave NUI World (Chinese)

Daniel Wigdor and Dennis Wixon, 2013. Brave NUI World: Designing Natural User Interfaces for Touch and Gesture (Chinese Edition). Morgan Kaufmann Publishers Inc., San Francisco, CA, USA. ISBN: 9787115293060.

Computer Science Handbook, Third Edition

Ken Hinckley, Robert J. K. Jacob, Colin Ware, Jacob Wobbrock, Daniel Wigdor. Input/output devices and interaction techniques. In Computer Science Handbook, Third Edition. Allen B. Tucker (Ed.). Chapman & Hall/CRC. Danvers, MA. ISBN: 978-1439898703.

The Human-Computer Interaction Handbook, Third Edition

Ken Hinckley and Daniel Wigdor (2011). Input Technologies and Techniques. In The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications, Third Edition. Andrew Sears and Julie A. Jacko (eds). CRC Press. ISBN: 978-1439829431.

Brave NUI World

Daniel Wigdor and Dennis Wixon. 2011. Brave NUI World: Designing Natural User Interfaces for Touch and Gesture. Morgan Kaufmann Publishers Inc., San Francisco, CA, USA.  ISBN: 978-0123822314.

Tabletops – Horizontal Interactive Displays

Tovi Grossman & Daniel Wigdor (2010). On, Above, and Beyond: Taking Tabletops to the Third Dimension. In Tabletops – Horizontal Interactive Displays. Christian Mueller-Tomfelde (ed.). Springer. ISBN: 978-1-84996-112-7.

Tabletops – Horizontal Interactive Displays

Hrvoje Benko & Daniel Wigdor (2010). Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input. In Tabletops – Horizontal Interactive Displays. Christian Mueller-Tomfelde (ed.). Springer. ISBN: 978-1-84996-112-7.

Interactive Artifacts and Furniture Supporting Collaborative Work and Learning

Chia Shen, Kathy Ryall, Clifton Forlines, Alan Esenther, Frédéric Vernier, Katherine Everitt, Mike Wu, Daniel Wigdor, Meredith Ringel Morris, Mark Hancock, and Edward Tse (2008). Collaborative Tabletop Research and Evaluation. In Interactive Artifacts and Furniture Supporting Collaborative Work and Learning. Pierre Dillenbourg, Jeffrey Huang, and Mauro Cherubini (Eds). Springer. ISBN 978-1441945815.

books

PATENTS

Drawn from USPTO database of issued patents. Not-yet issued patents, patent applications, and patents in other jurisdictions are not included here.

[61]

Always-available input through finger instrumentation

Yang, X., Grossman, T., Wigdor, D., Fitzmaurice, G., (2024). Always-available input through finger instrumentation. US patent no. 11,886,667. Washington, DC: US Patent and Trademark Office.

[60]

Techniques for interacting with handheld devices

Chen, X., Grossman, T., Wigdor, D., Fitzmaurice, G., (2023). Techniques for interacting with handheld devices. US patent no. 11,704,016. Washington, DC: US Patent and Trademark Office.

[59]

Multimodal kinematic template matching and regression modeling for ray pointing prediction in virtual reality

Henrikson, R., Grossman, T., Trowbridge, S., Benko, H., Wigdor, D., Giordano, M., Glueck, M., Jonker, T., Gupta, A., Santosa, S., Medeiros, C., Clarke, D., (2023). Multimodal kinematic template matching and regression modeling for ray pointing prediction in virtual reality. US patent no. 11,656,693. Washington, DC: US Patent and Trademark Office.

[58]

Systems and methods for adaptive input thresholding

Lafreniere, B., Jonker, T., Santosa, S., Benko, H., Wigdor, D., (2023). Systems and methods for adaptive input thresholding. US patent no. 11,579,704. Washington, DC: US Patent and Trademark Office.

[57]

Fast multi-touch noise reduction

Forlines, C., Leigh, D., Wigdor, D., Sanders, S., (2022). Fast multi-touch noise reduction. US patent no. 11,520,450. Washington, DC: US Patent and Trademark Office.

[56]

Saccade-based positioning for radial user interface

Giordano, M., Parent, M., Wigdor, D., Santosa, S., Grossman, T., Ahn, S., (2022). Saccade-based positioning for radial user interface. US patent no. 11,449,138. Washington, DC: US Patent and Trademark Office.

[55]

Multimodal kinematic template matching and regression modeling for ray pointing prediction in virtual reality

Henrikson, R., Grossman, T., Trowbridge, S., Benko, H., Wigdor, D., Giordano, M., Glueck, M., Jonker, T., Gupta, A., Santosa, S., Medeiros, C., Clarke, D., (2022). Multimodal kinematic template matching and regression modeling for ray pointing prediction in virtual reality. US patent no. 11,256,342. Washington, DC: US Patent and Trademark Office.

[54]

System and method for performing hit testing in a graphical user interface

De Araujo, B., Deber, J., Forlines, C., Costa, R., Wigdor, D., (2021). System and method for performing hit testing in a graphical user interface. US patent no. 11,068,105. Washington, DC: US Patent and Trademark Office.

[53]

Fast multi-touch sensor with user-identification techniques

Wigdor, D., (2021). Fast multi-touch sensor with user-identification techniques. US patent no. 11,054,945. Washington, DC: US Patent and Trademark Office.

[52]

Theme-based augmentation of photorepresentative view

Wigdor, D., Tedesco, M., (2021). Theme-based augmentation of photorepresentative view. US patent no. 10,972,680. Washington, DC: US Patent and Trademark Office.

[51]

Head-coupled kinematic template matching for predicting 3D ray cursors

Henrikson, R., Grossman, T., Trowbridge, S., Benko, H., Wigdor, D., (2020). Head-coupled kinematic template matching for predicting 3D ray cursors. US patent no. 10,824,247. Washington, DC: US Patent and Trademark Office.

[50]

Dynamic assignment of possible channels in a touch sensor

Leigh, D., Forlines, C., Wigdor, D., Sanders, S., (2020). Dynamic assignment of possible channels in a touch sensor. US patent no. 10,691,279. Washington, DC: US Patent and Trademark Office.

[49]

Orthogonal signaling touch user, hand and object discrimination systems and methods

Leigh, D., Forlines, C., Costa, R., Wigdor, D., Sanders, S., (2020). Orthogonal signaling touch user, hand and object discrimination systems and methods. US patent no. 10,691,251. Washington, DC: US Patent and Trademark Office.

[48]

Decimation supplementation strategies for input event processing

Costa, R., Forlines, C., Wigdor, D., Sanders, S., De Araujo, B., (2020). Decimation supplementation strategies for input event processing. US patent no. 10,620,746. Washington, DC: US Patent and Trademark Office.

[47]

Systems and methods for using hover information to predict touch locations and reduce or eliminate touchdown latency

Forlines, C., Costa, R., Wigdor, D., Singh, K., Xia, H., (2020). Systems and methods for using hover information to predict touch locations and reduce or eliminate touchdown latency. US patent no. 10,592,050. Washington, DC: US Patent and Trademark Office.

[46]

Systems and methods for using hover information to predict touch locations and reduce or eliminate touchdown latency

Forlines, C., Costa, R., Wigdor, D., Singh, K., Xia, H., (2020). Systems and methods for using hover information to predict touch locations and reduce or eliminate touchdown latency. US patent no. 10,592,049. Washington, DC: US Patent and Trademark Office.

[45]

Pressure informed decimation strategies for input event processing

Wigdor, D., Forlines, C., (2020). Pressure informed decimation strategies for input event processing. US patent no. 10,558,293. Washington, DC: US Patent and Trademark Office.

[44]

Fast multi-touch noise reduction

Forlines, C., Leigh, D., Wigdor, D., Sanders, S., (2020). Fast multi-touch noise reduction. US patent no. 10,551,985. Washington, DC: US Patent and Trademark Office.

[43]

Orthogonal frequency scan scheme in touch system

Wigdor, D., Leigh, D., (2019). Orthogonal frequency scan scheme in touch system. US patent no. 10,503,338. Washington, DC: US Patent and Trademark Office.

[42]

Fast multi-touch sensor

Wigdor, D., (2019). Fast multi-touch sensor. US patent no. 10,444,915. Washington, DC: US Patent and Trademark Office.

[41]

Dynamic assignment of possible channels in a touch sensor

Leigh, D., Forlines, C., Wigdor, D., Sanders, S., (2019). Dynamic assignment of possible channels in a touch sensor. US patent no. 10,289,256. Washington, DC: US Patent and Trademark Office.

[40]

Fast multi-touch sensor with user identification techniques

Wigdor, D., (2019). Fast multi-touch sensor with user identification techniques. US patent no. 10,261,646. Washington, DC: US Patent and Trademark Office.

[39]

System and method for performing hit testing in a graphical user interface

Rodrigues De Araujo, B., Deber, J., Forlines, C., Costa, R., Wigdor, D., (2019). System and method for performing hit testing in a graphical user interface. US patent no. 10,241,760. Washington, DC: US Patent and Trademark Office.

[38]

Decimation supplementation strategies for input event processing

Costa, R., Forlines, C., Wigdor, D., Sanders, S., De Araujo, B., (2019). Decimation supplementation strategies for input event processing. US patent no. 10,241,612. Washington, DC: US Patent and Trademark Office.

[37]

Hybrid systems and methods for low-latency user input processing and feedback

Wigdor, D., Sanders, S., Costa, R., Forlines, C., (2019). Hybrid systems and methods for low-latency user input processing and feedback. US patent no. 10,222,952. Washington, DC: US Patent and Trademark Office.

[36]

Tool to measure the latency of touchscreen devices

Deber, J., De Araujo, B., Costa, R., Forlines, C., Leigh, D., Sanders, S., Wigdor, D., (2019). Tool to measure the latency of touchscreen devices. US patent no. 10,216,602. Washington, DC: US Patent and Trademark Office.

[35]

Fast multi-touch noise reduction

Forlines, C., Leigh, D., Wigdor, D., Sanders, S., (2019). Fast multi-touch noise reduction. US patent no. 10,168,849. Washington, DC: US Patent and Trademark Office.

[34]

Pressure informed decimation strategies for input event processing

Wigdor, D., Forlines, C., (2018). Pressure informed decimation strategies for input event processing. US patent no. 10,133,400. Washington, DC: US Patent and Trademark Office.

[33]

Systems and methods for using hover information to predict touch locations and reduce or eliminate touchdown latency

Forlines, C., Costa, R., Wigdor, D., Singh, K., Xia, H., (2018). Systems and methods for using hover information to predict touch locations and reduce or eliminate touchdown latency. US patent no. 10,088,952. Washington, DC: US Patent and Trademark Office.

[32]

Fast multi-touch noise reduction

Forlines, C., Leigh, D., Wigdor, D., Sanders, S., (2018). Fast multi-touch noise reduction. US patent no. 10,019,125. Washington, DC: US Patent and Trademark Office.

[31]

Interfacing with a computing application using a multi-digit sensor

Benko, H., Wigdor, D., (2018). Interfacing with a computing application using a multi-digit sensor. US patent no. 10,013,143. Washington, DC: US Patent and Trademark Office.

[30]

Decimation strategies for input event processing

Costa, R., Forlines, C., Wigdor, D., Sanders, S., (2018). Decimation strategies for input event processing. US patent no. 9,990,696. Washington, DC: US Patent and Trademark Office.

[29]

Fast multi-touch sensor with user identification techniques

Wigdor, D., (2018). Fast multi-touch sensor with user identification techniques. US patent no. 9,933,909. Washington, DC: US Patent and Trademark Office.

[28]

Orthogonal signaling touch user, hand and object discrimination systems and methods

Leigh, D., Forlines, C., Costa, R., Wigdor, D., Sanders, S., (2018). Orthogonal signaling touch user, hand and object discrimination systems and methods. US patent no. 9,933,880. Washington, DC: US Patent and Trademark Office.

[27]

Hybrid systems and methods for low-latency user input processing and feedback

Wigdor, D., Sanders, S., Jota Costa, R., Forlines, C., (2018). Hybrid systems and methods for low-latency user input processing and feedback. US patent no. 9,927,959. Washington, DC: US Patent and Trademark Office.

[26]

Always-available input through finger instrumentation

Yang, X., Grossman, T., Wigdor, D., Fitzmaurice, G., (2018). Always-available input through finger instrumentation. US patent no. 9,921,687. Washington, DC: US Patent and Trademark Office.

[25]

Augmented view of advertisements

Clavin, J., Tedesco, M., Wigdor, D., (2018). Augmented view of advertisements. US patent no. 9,880,386. Washington, DC: US Patent and Trademark Office.

[24]

Frequency conversion in a touch sensor

Leigh, D., Forlines, C., Wigdor, D., Sanders, S., (2018). Frequency conversion in a touch sensor. US patent no. 9,870,112. Washington, DC: US Patent and Trademark Office.

[23]

Decimation strategies for input event processing

Costa, R., Forlines, C., Wigdor, D., Sanders, S., (2017). Decimation strategies for input event processing. US patent no. 9,846,920. Washington, DC: US Patent and Trademark Office.

[22]

System for measuring latency on a touch device

Leigh, D., Forlines, C., Wigdor, D., Sanders, S., (2017). System for measuring latency on a touch device. US patent no. 9,841,839. Washington, DC: US Patent and Trademark Office.

[21]

Low-latency visual response to input via pre-generation of alternative graphical representations of application elements and input handling on a graphical processing unit

Wigdor, D., Sanders, S., Jota Costa, R., Forlines, C., (2017). Low-latency visual response to input via pre-generation of alternative graphical representations of application elements and input handling on a graphical processing unit. US patent no. 9,836,313. Washington, DC: US Patent and Trademark Office.

[20]

Orthogonal frequency scan scheme in touch system

Wigdor, D., Leigh, D., (2017). Orthogonal frequency scan scheme in touch system. US patent no. 9,830,015. Washington, DC: US Patent and Trademark Office.

[19]

Reducing control response latency with defined cross-control behavior

McCanny, B., Forlines, C., Wigdor, D., (2017). Reducing control response latency with defined cross-control behavior. US patent no. 9,830,014. Washington, DC: US Patent and Trademark Office.

[18]

Fast multi-touch noise reduction

Forlines, C., Leigh, D., Wigdor, D., Sanders, S., (2017). Fast multi-touch noise reduction. US patent no. 9,811,214. Washington, DC: US Patent and Trademark Office.

[17]

Frequency conversion in a touch sensor

Leigh, D., Forlines, C., Wigdor, D., Sanders, S., (2017). Frequency conversion in a touch sensor. US patent no. 9,710,116. Washington, DC: US Patent and Trademark Office.

[16]

Fast multi-touch sensor with user identification techniques

Wigdor, D., (2017). Fast multi-touch sensor with user identification techniques. US patent no. 9,710,113. Washington, DC: US Patent and Trademark Office.

[15]

Reducing control response latency with defined cross-control behavior

McCanny, B., Forlines, C., Wigdor, D., (2017). Reducing control response latency with defined cross-control behavior. US patent no. 9,632,615. Washington, DC: US Patent and Trademark Office.

[14]

Hybrid systems and methods for low-latency user input processing and feedback

Wigdor, D., Sanders, S., Jota Costa, R., Forlines, C., (2016). Hybrid systems and methods for low-latency user input processing and feedback. US patent no. 9,507,500. Washington, DC: US Patent and Trademark Office.

[13]

Manipulation of graphical elements via gestures

Larco, V., Wigdor, D., Williams, S., (2015). Manipulation of graphical elements via gestures. US patent no. 9,152,317. Washington, DC: US Patent and Trademark Office.

[12]

Low-latency touch sensitive device

Leigh, D., Wigdor, D., (2015). Low-latency touch sensitive device. US patent no. 9,019,224. Washington, DC: US Patent and Trademark Office.

[11]

Proximity-aware multi-touch tabletop

Annett, M., Grossman, T., Wigdor, D., Fitzmaurice, G., (2015). Proximity-aware multi-touch tabletop. US patent no. 8,976,136. Washington, DC: US Patent and Trademark Office.

[10]

Proximity-aware multi-touch tabletop

Annett, M., Grossman, T., Wigdor, D., Fitzmaurice, G., (2015). Proximity-aware multi-touch tabletop. US patent no. 8,976,135. Washington, DC: US Patent and Trademark Office.

[9]

Interfacing with a computing application using a multi-digit sensor

Benko, H., Wigdor, D., (2014). Interfacing with a computing application using a multi-digit sensor. US patent no. 8,810,509. Washington, DC: US Patent and Trademark Office.

[8]

Augmented view of advertisements

Clavin, J., Tedesco, M., Wigdor, D., (2014). Augmented view of advertisements. US patent no. 8,670,183. Washington, DC: US Patent and Trademark Office.

[7]

Teaching gestures with offset contact silhouettes

Benko, H., Wigdor, D., Freeman, D., (2014). Teaching gestures with offset contact silhouettes. US patent no. 8,622,742. Washington, DC: US Patent and Trademark Office.

[6]

Hand posture mode constraints on touch input

Hoover, P., Oustiogov, M., Wigdor, D., Benko, H., Lombardo, J., (2013). Hand posture mode constraints on touch input. US patent no. 8,514,188. Washington, DC: US Patent and Trademark Office.

[5]

Multi-modal interaction on multi-touch display

Wigdor, D., Hoover, P., Hofmeester, K., (2013). Multi-modal interaction on multi-touch display. US patent no. 8,487,888. Washington, DC: US Patent and Trademark Office.

[4]

Visual response to touch inputs

Levy, R., Williams, S., Cronin, M., Mazeev, M., Beatty, B., Wigdor, D., (2013). Visual response to touch inputs. US patent no. 8,446,376. Washington, DC: US Patent and Trademark Office.

[3]

Interactive display system with contact geometry interface

Cabrera Cordon, L., Levy, R., Ramani, S., Wigdor, D., Wu, J., Middleton, I., Hoover, P., Subramaniam, S., Pessoa, C., (2013). Interactive display system with contact geometry interface. US patent no. 8,390,600. Washington, DC: US Patent and Trademark Office.

[2]

Displaying GUI elements on natural user interfaces

Wigdor, D., Hoover, P., (2012). Displaying GUI elements on natural user interfaces. US patent no. 8,261,212. Washington, DC: US Patent and Trademark Office.

[1]

Concurrent data entry for a portable device

Wigdor, D., (2010). Concurrent data entry for a portable device. US patent no. 7,721,968. Washington, DC: US Patent and Trademark Office.

patents

Expert Witness for User Interface Technology

Areas of Expertise: User interfaces (computers and other IT devices), user interfaces for AI, input devices, input techniques, interaction methods, text entry methods, mouse input, touch input, pen input, gesture input, gesture recognition, touch screens, smartphones, tablets, tabletops, mobile devices, mobile computing, virtual reality, augmented reality, mixed reality, haptic, and other output technologies.

Experience: I have completed work as an expert witness on 36 legal disputes, including both insurance liability and intellectual property cases related to patent infringement and validity in the field of user interface technology. I have filed numerous expert reports and IPR declarations, and have been deposed ten (10) times, and testified at trial five (5) times in US district court, in ITC hearings, and in the High Court of Justice in Great Britain.

I am an inventor on more than 50 issued US patents and have authored over 100 peer-reviewed academic papers. My book, Brave NUI world, is used to teach innovative human-computer interaction at top schools around the world. I have founded numerous companies, and have served as a research director at Meta after it acquired one of them. Technologies I have invented may be found in more than a billion devices worldwide. See my publications and my bio. for more information.

Begun Matter For Venue Firm Topics
2019 Match Group v. Bumble
⤷ U.S. #9,733,811
⤷ U.S. #9,959,023
⤷ U.S. #10,203,854
Bumble US District Court for the Western District of Texas Cooley Prepared an expert report regarding the invalidity of three patents. Deposed. Settled prior to trial.
2018 Cypress Lake Software v. Samsung
⤷ U.S. # 9,423,923
⤷ U.S. # 9,423, 938
⤷ U.S. # 9,823,838
⤷ U.S. # 9,870,145
Samsung US District Court for the Eastern District of Texas Baker Botts Prepared expert reports regarding the invalidity of and non-infringement of US patents. Was deposed, and prepared declarations in support of ex parte reviews.
2017 Blackberry v. PanOptis Patent Management
⤷ U.S. # 8,174,506
Blackberry US Patent & Trademark Office Patent Trial and Appeal Board Oblon, McCelland, Maier & Neustadt Prepared a declaration in support of petition for inter partes review.
2017 ARRIS v. Sony ARRIS United States International Trade Commission Fish and Richardson Case settled before reports were served.
2017 Sony v. ARRIS
⤷ U.S. # 6,556,221
ARRIS United States International Trade Commission Fish and Richardson Prepared expert reports regarding the invalidity and non-infringement of U.S. patent. Deposed.
2017 Apple v. Qualcomm Qualcomm US District Court for the Southern District of California Quinn Emanuel Prepared an expert report assessing dozens of Qualcomm's patents. Deposed.
2016 Sony v. Avago Technologies
⤷ U.S. # 8,147,332
Sony U.S. Patent and Trademark Office Patent Trial and Appeal Board Kirkland & Ellis Prepared a declaration in support of IPR petition.
2016 Apple v. Chestnut Hill Sound
⤷ U.S. #  8,725,063
Chestnut Hill Sound U.S. Patent and Trademark Office Patent Trial and Appeal Board Wolf Greenfield Prepared a declaration in support of IPR response regarding validity of US patent # 8,725,063. Deposed.
2016 Rovi Corporation v. Comcast
⤷ U.S. # 8,006,263
⤷ U.S. # 8,578,413
⤷ U.S. # 8,046,801
Comcast United States International Trade Commission Winston & Strawn Prepared expert reports on both the invalidity and non-infringement of US patents. Prepared a declaration regarding the non-infringement of a new design in the enforcement phase. Deposed twice, and testified at trial.
2016 Immersion v. Apple
⤷ U.S. # 8,659,571
⤷ U.S. # 8,749,507
Immersion United States International Trade Commission Irell & Manella Prepared an expert report (for ITC) and declaration (for IPR) on validity of US patents. Deposed, testified at trial.
2015 Ericsson v. Apple Ericsson US District Court for the Eastern District of Texas Bunsow De Mory Consulted on case. Case settled prior to serving of reports.
2015 Ericsson v. Apple Ericsson United States International Trade Commission Winston & Strawn Consulted on case. Case settled prior to report preparation.
2015 BlackBerry v. Typo Products LLC
⤷ U.S. # 8,162,552
⤷ U.S. # 7,629,964
BlackBerry US District Court for the Northern District of California Quinn Emanuel Prepared expert reports on both infringement and validity of US patents. Case settled prior to expert discovery.
2014 Cypress Semiconductor v. BlackBerry
⤷ U.S. # 8,059,015
⤷ U.S. # 8,004,497
⤷ U.S. # 8,519,973
Cypress Semiconductor US Patent & Trademark Office Patent Trial and Appeal Board Oblon, Spivak, McClelland, Maier, and Neustadt Prepared declaration in support of inter partes review of US patents.
2014 Aylus Networks v. Apple
⤷ U.S. # RE44,412
Aylus Networks US District Court for the Northern District of California Quinn Emanuel Prepared a declaration in support of a claim construction brief.
2014 Rockstar Consortium v. Google
⤷ U.S. # 6,037,937
Google US District Court for the Northern District of California Williams & Connolly Prepared a declaration in support of inter partes review of US patent.
2013 Apple v. Motorola
⤷ U.S. # 8,031,050
Motorola US District Court for the Southern District of Florida Quinn Emanuel Prepared an expert report on the validity of US patent # 8,031,050.
2013 Apple v. Samsung
⤷ U.S. # 8,074.172
Samsung US District Court for the Northern District of California Quinn Emanuel Prepared expert reports on the invalidity and non-infringement of the asserted patent. Was deposed, and testified at trial.
2013 Nokia v. HTC HTC High Court of Justice, Chancery Division, Patents Court, Gr.Brit. Hogan Lovells Consulted on the invalidity and non-infringement of asserted patents. Case settled prior to serving of expert reports.
2012 Motorola Mobility Inc. v. Apple Inc. Motorola Mobility Inc. US District Court for the Southern District of Florida Keker & Van Nest Case settled prior to expert discovery.
2012 Apple v. HTC
⤷ U.S. # 5,946,647
HTC United States International Trade Commission Quinn Emanuel Prepared expert reports on invalidity and non-infringement of US patent # 5,946,647.
2012 Apple v. Samsung Samsung US District Court for the Northern District of California Quinn Emanuel Consulted on the invalidity and non-infringement of asserted patents. Case settled prior to expert discovery.
2012 Apple v. HTC
⤷ U.K. # 2,098,948
HTC High Court of Justice, Chancery Division, Patents Court, Gr.Brit. Powell Gilbert Prepared expert reports on invalidity and non-infringement regarding software architectures for user interface platforms / operating systems. Testified at trial; per UK procedures, was not deposed.
2011 Apple v. HTC HTC US District Court for the District of Delaware Perkins Coie Consulted on the invalidity and non-infringement of asserted patents. Case settled prior to expert discovery.
2011 Apple v. HTC
⤷ U.S. # 7,469,381
HTC United States International Trade Commission Quinn Emanuel The invalidity and non-infringement of a US patent regarding mobile user interfaces involving gestures on a touchscreen display. Deposed, testified at trial.
expert-witness

BIOGRAPHY

Daniel Wigdor is an entrepreneur, investor, and professor in the field of computer science. He specializes in the invention of technologies which are tailored to enable people to live better/happier/more productive lives. His innovations have included novel sensing technologies, operating system architectures, AI systems, manufacturing methods, haptic feedback devices, and software systems, all based on his teams’ deep study of human capabilities and needs, employing methods from fields such as psychophysics, sociology, and anthropology. He has founded several companies which have combined to employ hundreds of people across the US and Canada, raising over $100M in revenue and funding. In 2020, he sold Chatham Labs to Facebook, and became the founding director of Meta’s Reality Labs in Toronto. Daniel’s technologies may be found in more than a billion devices worldwide. He holds over 50 patents, has published more than 100 peer-reviewed papers, has written books which have been translated into multiple languages and used as standard texts around the world, and has testified as an expert witness in courts in the US and UK, helping to resolve disputes regarding more than $10B.

Daniel has won many awards for his research, including the Alfred P. Sloan Foundation’s Research Fellowship, the Ontario Early Researcher Award, and more than a dozen ‘best paper’ awards at top venues in computer science. He is currently a professor and is the associate chair for industrial partnerships at the University of Toronto. He has previously held positions at Cornell, the University of Washington, Harvard University, Mitsubishi Electric Research Labs, Microsoft Research, and Reality Labs Research. Further information, including publications, patents, and videos demonstrating his work, may be found at danielwigdor.com.

biography